Frank Brawler in Brawl Stars: Cover Everything for Beginners

Frank Brawl Stars Brawler
Frank is one of the most distinctive characters in Brawl Stars, not only because of his hulking presence and menacing hammer but also for his mix of brute force and team utility. As an Epic Brawler, Frank falls into the Heavyweight category, primarily serving as a tank and crowd controller in various game modes. His hammer may take a moment to swing, but when it lands—it hits like a truck.
What sets Frank apart isn’t just his raw health or his AoE (Area of Effect) attacks; it’s the rhythm and style he brings to the battlefield. Lore-wise, Frank leads a dual life—a gentle mortician by day and a party-thumping DJ by night. That contradiction is part of what makes him so compelling to play and challenging to master.
Whether you’re facing hordes of bots or teaming up in a coordinated 3v3 skirmish, Frank is the kind of Brawler who thrives on chaos and converts it into control.
Strengths and Weaknesses of Frank
Frank’s design offers a high-risk, high-reward gameplay style. He’s the kind of Brawler who either dominates the battlefield or gets shut down before he can wind up a single attack.
Strengths:
- Massive Health Pool: Frank is practically a wall with legs. His health lets him absorb tons of damage, making him perfect for frontlining.
- Devastating AoE Damage: His hammer doesn’t just hit—it shakes the ground. This makes him lethal in clustered fights.
- Super Stun: His super isn’t just powerful—it’s disruptive. A well-timed stun can shift the tide of a match in seconds.
Weaknesses:
- Attack Delay: His wind-up time before attacking is significant. Skilled enemies can dodge or interrupt.
- Vulnerable to Stuns and Silences: Frank stops moving when attacking or using his super, making him a sitting duck.
- Struggles vs Fast or Ranged Brawlers: Characters like Piper, Leon, or Colt can kite him to death.
Stats and Attributes
Here’s a detailed breakdown of Frank’s base attributes (at max level):
Attribute | Value |
---|---|
Health | 10,080 |
Attack Damage | 2,480 per swing |
Super Damage | 2,480 + 2s stun |
Reload Speed | 0.8 seconds |
Movement Speed | Normal |
Attack Range | Medium (Long Arc) |
Class | Heavyweight |
Rarity | Epic |
His numbers scream frontline. He’s not built for retreat—he’s built for dominance.
Primary Attack: Hammer Hit
When Frank swings his hammer, he emits a shockwave that travels forward and hits all enemies in its path. It’s wide, it’s strong, and it hurts.
The catch? That wind-up. Frank locks in place just before attacking. This delay is dangerous if not managed properly. Timing is everything. One wrong guess, and you’re just a free target.
Tips:
- Predict movement. Don’t aim where they are—aim where they’re going.
- Use walls and bushes to reduce visibility and catch opponents off guard.
- In close quarters, enemies have less room to dodge, maximizing hit potential.
Super Ability: Stunning Blow
This is what makes Frank truly terrifying. The Super is an empowered version of his normal attack but with added destruction. It:
- Deals full damage
- Destroys walls and cover
- Stuns enemies in a wide arc for 2 seconds
That 2-second stun can feel like an eternity in Brawl Stars. Chain that with team focus, and you can wipe squads instantly.
Pro Tip: Use the Super when enemies bunch up or are trapped in a corner. Follow up with your team or unleash another attack for the double KO!
Frank’s Gadget: Active Noise Canceling
When active, this gadget gives Frank immunity to all disabling effects (stuns, slows, knockbacks) for 1.5 seconds.
Perfect for:
- Preventing interruptions during a Super
- Countering enemies like Gale, Shelly, or Sandy
- Safeguarding yourself when diving into enemy zones
It’s essentially a get-out-of-jail-free card for tank players.
Gadget: Irresistible Attraction
This gadget adds a twist—his next attack:
- Deals 50% extra damage
- Pulls enemies toward Frank like a mini-gravity wave
Pair this with Power Grab, and you’ve got a combo that deletes enemies in seconds. It’s perfect for disrupting enemy formations or dragging squishy Brawlers into melee range.
Star Power: Power Grab
With this Star Power, every time Frank defeats an enemy, he gains +25% damage for 12 seconds.
Kill one enemy? You’re stronger. Kill two? You’re unstoppable.
Used effectively, Frank becomes a snowballing beast who steamrolls entire teams. Time your fights to trigger this ability, and never go in alone.
Star Power: Sponge
“Sponge” adds a flat +1,200 health to Frank. It doesn’t sound fancy, but in tight games, it adds serious survivability.
Best used in:
- Solo Showdown
- Gem Grab, when you need a reliable tank
- Brawl Ball, for ball carries under fire
If you’re new to Frank, this is the safer, beginner-friendly choice.
Frank’s Hypercharge Ability: Seismic Smash
Frank’s Hypercharge changes the shape of his Super from a forward wave to a circular area around him. It also grants:
- 26% movement speed
- 5% increased damage
- 25% shield
With this, Frank becomes a walking earthquake—more agile, more destructive, more survivable.
Great for:
- Sneaking into clustered enemies
- Defending key control points
- Quick counters in Brawl Ball or Hot Zone
Game Modes Frank Excels In
Frank isn’t a one-trick tank. Depending on how you use him, he can dominate in multiple modes. Let’s break down the top picks:
Showdown (Solo & Duo)
In Solo Showdown, Frank’s slow wind-up becomes his Achilles’ heel unless you play smart. Stick to the bushes, charge up slowly, and pick fights with unsuspecting or already fighting enemies.
In Duo Showdown, Frank shines brighter, especially when paired with a ranged Brawler like Piper, Belle, or Brock. Let your teammate chip enemies while you set up that game-ending stun.
Brawl Ball
This might be Frank’s best mode. His Super can:
- Clear walls, making goal paths
- Stun enemies, creating easy scoring windows
- Tank shots while carrying the ball
He’s an absolute unit in this mode, especially if played alongside Brawlers with crowd control like Emz or Sandy.
Gem Grab
Frank’s role here is protector. You don’t carry the gems—you guard the one who does. Use your Super to control the center and push enemies back.
Heist
He can be effective but needs help. His damage output is strong if you reach the safe, but reaching the safe without dying is tough. Use Sponge to tank hits and time Active Noise Canceling to avoid interrupts.
Hot Zone
This is where his area control truly shines. Frank’s Super lets you lock down zones while his wide swings prevent enemies from staying in contest range. Always time your stun for enemy clusters.
Frank in 3v3 vs Solo Modes
In 3v3, Frank’s value skyrockets. He thrives with teammates who can cover his weaknesses:
- Slows like Sandy’s Super
- Heals from Poco or Byron
- Speed boosts from Max
In Solo modes, Frank is riskier. You’ll need map awareness, patience, and a good gadget strategy to avoid being picked off by faster Brawlers.
Best Maps for Frank
Frank loves maps with:
- Tight corridors
- Bush-heavy areas
- Fewer open spaces
Here are some top map picks:
- Feast or Famine (Showdown) – Bushes help him ambush enemies.
- Sneaky Fields (Brawl Ball) – Great for wall destruction and stuns.
- Dueling Beetles (Hot Zone) – Zone control meets crowd control.
- Gem Fort (Gem Grab) – Centralized control plays right into his strengths.
Avoid wide-open maps with long sightlines like “Open Fields” or “Cavern Churn” unless you’ve mastered peeking strategies.
Team Compositions with Frank
Frank synergizes best with:
- Healers – Poco, Byron, or Pam help him sustain.
- Crowd Controllers – Emz, Sandy, or Tara help him land attacks.
- Zoners – Spike or Gale push enemies into Frank’s range.
Bad teammates:
- Fragile snipers who can’t support close-up fights (e.g., Piper or Bea).
Combo Tip: Poco + Frank + Sandy is an underrated gem-grabbing trio!
Frank Brawl Stars Skins
Frank has some of the coolest skins in the game, perfect for showing off your main:
- Default Frank – The iconic hammer and sleeveless tee.
- DJ Frank – Party vibes all around; one of the most stylish skins.
- Holiday Party Frank – Festive and funky; great for seasonal flex.
- Caveman Frank – Prehistoric rage meets modern gameplay.
Skins aren’t just cosmetic—they also make it a little harder for enemies to guess your playstyle.
Voice Lines and Personality
Frank has a unique blend of intimidating presence and funny dialogue. Some of his most iconic voice lines:
- “Frank SMASH!”
- “Don’t make me get NITA!”
Despite his brute strength, Frank comes off as a lovable goofball who means well. He’s like that huge guy at the party who’s just there to dance.
Frank Lore: Story Behind the Brawler
In the world of Brawl Stars, Frank is more than just a tank—he’s got depth. By day, he manages a mortuary, but by night, he lives out his true passion: dropping sick beats as a DJ. His sleepy eyes, headphones, and gothic attire reveal a double life between the living and the dead.
There are fan theories that Frank might be connected to other gothic-themed Brawlers like Mortis and Emz, possibly as part of the same supernatural squad.
Top Tips for Mastering Frank
- Predict, don’t chase. Don’t spam your attack button. Time it for max value.
- Use walls to line up shots. Enemies cornered by terrain have fewer options.
- Super in sync with teammates. Don’t go in alone—combo your stun.
- Switch Star Powers mid-match. Sponge is for defense, Power Grab is for offense.
- Watch your wind-up. You can cancel mid-wind-up with your gadget if needed!
Frank in Competitive Play
In high-level competitive play, Frank isn’t always a top-tier pick—but under the right circumstances, he shines brilliantly.
He’s often used:
- As a zone breaker in Brawl Ball
- As a damage sponge in Hot Zone
- In stall-heavy comps that force the enemy into close-range duels
The key in competitive play is coordinated team synergy. A well-timed Frank Super can set up 3-man wipes, but without backup, it often ends with him out of position. Teams often combo him with:
- Max (for movement speed)
- Byron (for sustain)
- Sandy or Tara (for group control)
When used smartly, Frank creates space and pressure, forcing enemies to either disengage or group up—both of which you can exploit.
Frank Counters and How to Beat Him
Even with all his strengths, Frank has plenty of natural counters. The most effective strategy? Don’t let him get close.
Brawlers that Counter Frank:
- Shelly – Her Super destroys Frank and resets his momentum.
- Piper – High burst at range makes it impossible for Frank to close in.
- Gale – Pushes Frank away constantly with knockback.
- Leon – Gets in, melts Frank, and disappears before retaliation.
How to Beat Frank:
- Interrupt his wind-up – Use knockbacks, stuns, silences.
- Stay mobile – Constantly strafe and kite.
- Use terrain – Keep distance and use walls to your advantage.
- Bait the Super – Make him use it on one Brawler, then collapse with the team.
Frank’s Best Star Power for Beginners
If you’re just starting with Frank, go with Sponge. That extra health gives you more breathing room to learn his mechanics and survive longer fights. Once you’re comfortable with timing and positioning, switch to Power Grab for more aggressive plays and snowball potential.
When to Use Frank’s Gadgets
- Use Active Noise Canceling when:
- Entering a hot zone with crowd control threats.
- Using your Super and worried about being interrupted.
- Use Irresistible Attraction when:
- You want to isolate and eliminate squishier Brawlers.
- You’re trying to pull enemies out of cover or objective zones.
Match your gadget to the game mode and enemy comp. Flexibility is key.
Frank for Beginners: Is He Easy to Learn?
Frank is simple in concept, but mastering him is an art. His kit teaches fundamentals like:
- Timing
- Prediction
- Crowd control management
If you’re new to Brawl Stars, Frank helps build strong habits—but beware of the frustration that comes from missed attacks or well-timed enemy stuns.
Frank’s Role in Team Fights
Frank is the initiator. He’s not there to finish fights—he’s there to start them and create pressure. In a team:
- Go in first
- Soak up damage
- Land your Super, then fall back if needed
His massive health and AoE give your team space to breathe, regroup, or collapse on weakened targets.
Handling Crowd Control Against Frank
Frank is incredibly vulnerable to CC (Crowd Control). Here’s how to minimize its impact:
- Time your Active Noise Canceling gadget wisely.
- Flank enemies when they’re distracted or have used their abilities.
- Position behind cover to reduce line-of-sight for knockback Brawlers.
Mastering CC timing is often what separates good Frank players from great ones.
Frank’s Place in the Meta (2025)
As of 2025, Frank is in a situationally strong place in the meta. He’s not S-tier across the board but:
- A-tier in Brawl Ball
- B-tier in Hot Zone and Gem Grab
- C-tier in Heist and Showdown
He thrives in control-oriented, brawly metas, and struggles when long-range snipers or stun-heavy comps dominate.
Frank Fan Art and Community Love
The community adores Frank. From hilarious memes about his Super timing to incredible fan art showing DJ Frank turning up in club battles, he’s one of the more beloved characters. His dual life and lovable personality make him a fan-favorite, especially among players who appreciate a tank with character.
FAQs
Yes, but expect a learning curve. His attack delay is punishing if misused.
“Active Noise Canceling” is best in high-level play, while “Irresistible Attraction” is great for aggressive picks.
Brawl Ball. Hands down. His control, wall break, and stun make him a powerhouse here.
No, but he can use his gadget during it to avoid being interrupted by enemy CC.
Use stuns, knockbacks, or chain damage to interrupt his channel before it activates.
Power Grab is great for skilled players who can chain kills. Sponge is better for survivability and newer players.
Conclusion
Frank isn’t your average brute. He’s a rhythmic, heavy-hitting, strategic tank with just the right mix of personality, power, and complexity. Whether you’re stunning enemies in Brawl Ball or baiting out damage in Showdown, Frank gives you all the tools to take control of any match—if you can handle the weight of his hammer.
So go on—suit up, smash down, and drop the beat with Frank.